Search found 12 matches

by macias
Sat Mar 21, 2015 11:33 am
Forum: News
Topic: Alpha 4
Replies: 6
Views: 6441

Re: Alpha 4

can you give a predictable path of development of the game, including further alphas (how many more), beta(s), final release, with predicted dates of above... game development seems to be terribly slow, almost 2 years after funding while still in alpha phase, played almost 6 months ago and dont see ...
by macias
Sat Oct 11, 2014 1:00 pm
Forum: Suggestions
Topic: Mirrors
Replies: 14
Views: 6739

Re: Mirrors

great! offtopic off.
by macias
Sat Oct 11, 2014 5:14 am
Forum: Suggestions
Topic: Mirrors
Replies: 14
Views: 6739

Re: Mirrors

any chance seeing alpha 2 by end of october, cause 2 months gone with no rumours?
by macias
Thu Jul 31, 2014 5:44 pm
Forum: Suggestions
Topic: Weapon and armor upgrades
Replies: 1
Views: 1491

Weapon and armor upgrades

I think good idea, which would enchanced the game deepness, was to make full upgradeable system for weapons (ex. silencers, recipes for modified bullets, scopes, night vision) and armor (breast plates, helmets etc.) and everything which could make living in a woods easier:) of course if the game pup...
by macias
Thu Jul 31, 2014 3:20 pm
Forum: Suggestions
Topic: Ideas for interesting monsters
Replies: 69
Views: 27241

Re: Ideas for interesting monsters

maybe interesting idea would be also to make character produce feromones aftrr every dosage of mushrooms, which could attract specific and aggresive kinds of monsters. like in 1st post it would some kind of feromone seeker.
by macias
Thu Jul 31, 2014 11:11 am
Forum: Suggestions
Topic: 16 hour playthrough suggestions problems solutions
Replies: 5
Views: 2365

Re: 16 hour playthrough suggestions problems solutions

oh, cmon, the game is enyoable trough the fact, that its hard. we have tons of games, which take player step by step, where is fun then? u wanna easy? go and play tetris.
by macias
Thu Jul 31, 2014 9:41 am
Forum: Support / Bug reports
Topic: 1.2 Bugs
Replies: 4
Views: 1649

Re: 1.2 Bugs

bugs so far for 1.2 for my play: 1. during second (and subsequent visits) to underground tunnel the map is loading only partially, i see only dead body, the living organism and mushrooms (i attached a screen for a better view). however its still better than in previous version when i didnt see anyth...
by macias
Thu Jul 31, 2014 9:01 am
Forum: Support / Bug reports
Topic: [Fixed in A1.3] 1.2 bunker location loaded only partially
Replies: 1
Views: 878

[Fixed in A1.3] 1.2 bunker location loaded only partially

during my second visit to the undergtround tunnel the map loaded only partially (as seen in attachment). its still better than in 1.1 where i couldn't see anything and take any action.
by macias
Wed Jul 30, 2014 11:17 am
Forum: Support / Bug reports
Topic: Very unstable on mac
Replies: 1
Views: 787

Re: Very unstable on mac

try PC version and run it on CrossOver, everything goes smoothly.
by macias
Wed Jul 30, 2014 9:16 am
Forum: Support / Bug reports
Topic: [Fixed in A1.3] church trapdoor code mismatch
Replies: 1
Views: 1293

[Fixed in A1.3] church trapdoor code mismatch

the priest mumbles the code 5862, but its not working on the trapdoor behing the table. this is surely a good code or its a bug?