Search found 10 matches
- Mon Mar 02, 2015 2:14 am
- Forum: General Discussion
- Topic: Open world or scripted corridors? What is better?
- Replies: 5
- Views: 4070
Re: Open world or scripted corridors? What is better?
I always imagined there'd be a chapter that takes place in an urban setting over run with nature, or whatever you call the crazy trees and mushrooms. The plague? Whatever. I jokingly refer to this city as Daar Quud.
- Sat Jan 03, 2015 6:36 am
- Forum: General Discussion
- Topic: Alpha 3 from a new players perspective.
- Replies: 14
- Views: 12268
Re: Alpha 3 from a new players perspective.
I disagree, Alpha 3 has been the worst so far, though it isn't terribad in any regard. The whole shadow mechanic is boring, ruins nighttime immersion, and doesn't even succeed at the intended goal since you can just camp in the light of the oven at night without ever needing to use the generator at ...
- Tue Dec 30, 2014 5:11 am
- Forum: General Discussion
- Topic: Alpha 3 from a new players perspective.
- Replies: 14
- Views: 12268
Re: Alpha 3 from a new players perspective.
I don't like the Shadows mechanic either, though I'm not too sure why you're having so much trouble keeping your generator fueled. A whole tank of gas should be more than enough to keep a single light on all night. I think the savage's AI was changed this patch, I'm already more than halfway done wi...
- Wed Sep 24, 2014 5:15 am
- Forum: News
- Topic: Plans for Alpha 2
- Replies: 8
- Views: 11260
Re: Plans for Alpha 2
So it's officially been a month and a bit into a week, how is progress? Although I don't want to entertain the notion of another promising kick starter failing to hit the ground running but if that is the case then it's best to get that knowledge out before people show up at your door with pitchfor...
- Fri Aug 08, 2014 11:39 pm
- Forum: General Discussion
- Topic: How use magazines?
- Replies: 5
- Views: 2941
Re: How use magazines?
When a gun's icon is red like an empty gas can or a broken melee weapon, you equip it and press R to reload it from the correct caliber item in your inventory. Be careful though, if you reload before it's completely empty, the bullets left over will vanish.
- Thu Aug 07, 2014 7:00 am
- Forum: General Discussion
- Topic: Violinin' Quest
- Replies: 6
- Views: 3700
Re: Violinin' Quest
The location you're looking for is in the outskirts of the forest, where the map is gray. Good luck!
- Wed Aug 06, 2014 5:48 am
- Forum: Support / Bug reports
- Topic: Gas lit itself via walking on it
- Replies: 0
- Views: 1325
Gas lit itself via walking on it
Alpha version 1.3 I returned to my base through the front door and walked over a patch of gasoline I had poured earlier (I believe I burned it then too) to burn the poison fungus stuff that was growing there and it instantly caught itself and me on fire. The fungus was already gone. This was on a sa...
- Wed Aug 06, 2014 5:38 am
- Forum: General Discussion
- Topic: Melee weapons? (other than nail board?)
- Replies: 5
- Views: 3140
Re: Melee weapons? (other than nail board?)
There's always an axe in the Pig Shed area, inside the house if I recall correctly.
- Wed Aug 06, 2014 5:34 am
- Forum: Suggestions
- Topic: Ideas for interesting monsters
- Replies: 69
- Views: 41208
Re: Ideas for interesting monsters
This idea does not require the thing to be a monster, but it very well could be. An object/being/etc. that, if the player's FOV lands on it, Meat will slowly and unconciously "focus" on it. This means that the range of the FOV would shrink until it is only wide enough to encompass this entity and it...
- Wed Aug 06, 2014 5:27 am
- Forum: Suggestions
- Topic: We need to be able to punch stuff
- Replies: 30
- Views: 13094
Re: We need to be able to punch stuff
While I don't exactly agree with the idea of shoving, if the enemy is shoved the right distance away, it wouldn't be possible for the player to land a melee attack in the time it would take to close the gap, as the enemy would already be able to retaliate.