Search found 27 matches
Hey guys, you should be more grateful that your crowdfunding campaign has been successful. It's a huge chance to have the development and all the risk paid in advance, other people can only dream of this! At least fricking 57.000$ should be enough to keep your backers properly informed about what's...
@stealerofchildren If we don't reach our stretch goal for co-op, we won't be able to add it. It's a extremely complicated thing to implement in a open world game like this and would have to be worked on from the beginning. So if we don't reach it (but anything is still possible!) then maybe in Dark...
In game item. "Mysterious item from the UndeadGuru, very powerful. Handle with care."UndeadGuru wrote:Seriously right now I'm willing to give my right testicle for Darkwood.
It's time for lol now..lol
- Tue May 28, 2013 8:48 pm
- Forum: General Discussion
- Topic: Programming language
- Replies: 4
- Views: 3485
Hey Luke, welcome to the forums! :) Darkwood is currently running on XNA and is written in C#. We're hoping to port it to Unity so we can publish easily on Mac and Linux, but if that poses problems there's still a possibility of using MonoGame. Unity has a free version, is a wonderful tool and it's...