Search found 24 matches
- Sat Mar 07, 2015 9:06 pm
- Forum: Support / Bug reports
- Topic: Can't pick firearms with Shift + LMB if already got one
- Replies: 0
- Views: 747
Can't pick firearms with Shift + LMB if already got one
Alpha 3.1 Description You can't move a firearm to a container using Shift + LMB if the container already contains one or more of that particular firearm. Example: If I have a normal shotgun in my inventory or hotbar and find a chest with another normal shotgun, I cannot use Shift + LMB to pick it up...
- Sat Mar 07, 2015 12:57 am
- Forum: Support / Bug reports
- Topic: Church Trapdoor, Pendant and Madman bug
- Replies: 6
- Views: 2738
Re: Church Trapdoor, Pendant and Madman bug
Great wizardly work Mr. G! 

- Fri Mar 06, 2015 4:05 pm
- Forum: Support / Bug reports
- Topic: Church Trapdoor, Pendant and Madman bug
- Replies: 6
- Views: 2738
Re: Church Trapdoor, Pendant and Madman bug
Can't remember, will be more obeservant this time.
- Thu Mar 05, 2015 11:53 pm
- Forum: Support / Bug reports
- Topic: Church Trapdoor, Pendant and Madman bug
- Replies: 6
- Views: 2738
Re: Church Trapdoor, Pendant and Madman bug
Yepp happened to me aswell. Alpha 3.1. He just sit there, continuing his chatter, with an empty healthbar. I figured I was stuck in the storyline so I started a new game. Will inform if my new game works out any better. Or maybe the next alpha will be released soon in which case I will try it in tha...
- Thu Mar 05, 2015 11:43 pm
- Forum: Support / Bug reports
- Topic: Not cookable text remains after exiting chemistry
- Replies: 1
- Views: 903
Not cookable text remains after exiting chemistry
Alpha 3.1
How to reproduce
How to reproduce
- 1. Open chemistry.
2. Hover mouse over an item that cannot be cooked.
3. The tooltip saying that you cannot cook this item should show up.
4. If you now press ESC the text will remain floating even thou you exited the chemistry
- Thu Mar 05, 2015 1:19 pm
- Forum: General Discussion
- Topic: Open world or scripted corridors? What is better?
- Replies: 5
- Views: 2562
Re: Open world or scripted corridors? What is better?
Looking back at the trailers, they pretty much explain what I like most of this game. Take this trailer for example: https://www.youtube.com/watch?v=qSjnDKBLZbc Mechanics VS. Scripts It's a blend of game mechanics and storytelling at the same time. You do get series of events presented to you but yo...
- Wed Mar 04, 2015 10:35 pm
- Forum: Support / Bug reports
- Topic: Bug with a wristwatches after death
- Replies: 2
- Views: 1247
Re: Bug with a wristwatches after death
Yes +1
Just forgot to post it
Just forgot to post it

- Sat Feb 28, 2015 11:07 pm
- Forum: Suggestions
- Topic: Mirrors
- Replies: 14
- Views: 7020
Re: Mirrors
I just wanted to express my enthusiasm for the idea to add mirrors. The potential to do very cool stuff is right there. It will of course demand quite some work to get it right but I think the effort is worthwhile.
- Sat Feb 28, 2015 1:32 am
- Forum: Support / Bug reports
- Topic: Dog finishes bark even after death
- Replies: 0
- Views: 737
Dog finishes bark even after death
Alpha 3.1
Description
If you kill a dog just after it started barking the barking sound will continue to the end of the bark even after it has died. Instead it should clip the sound when the dog is dead.
This is probably true for the other monsters as well but is most evident with the dog.
Description
If you kill a dog just after it started barking the barking sound will continue to the end of the bark even after it has died. Instead it should clip the sound when the dog is dead.
This is probably true for the other monsters as well but is most evident with the dog.
- Sat Feb 28, 2015 1:22 am
- Forum: Support / Bug reports
- Topic: Craft options does not update if picking while in inventory
- Replies: 1
- Views: 816
Craft options does not update if picking while in inventory
Alpha 3.1
Procedure
1. Open inventory while you DON'T have any rags in it.
2. Pick up 2 rags while the inventory is open.
3. The option to create bandage will NOT become selectable as it should.
4. If you close the inventory and reopen it, it does however.
Procedure
1. Open inventory while you DON'T have any rags in it.
2. Pick up 2 rags while the inventory is open.
3. The option to create bandage will NOT become selectable as it should.
4. If you close the inventory and reopen it, it does however.