Search found 24 matches

by tomtentp
Sat Mar 07, 2015 9:06 pm
Forum: Support / Bug reports
Topic: Can't pick firearms with Shift + LMB if already got one
Replies: 0
Views: 747

Can't pick firearms with Shift + LMB if already got one

Alpha 3.1 Description You can't move a firearm to a container using Shift + LMB if the container already contains one or more of that particular firearm. Example: If I have a normal shotgun in my inventory or hotbar and find a chest with another normal shotgun, I cannot use Shift + LMB to pick it up...
by tomtentp
Sat Mar 07, 2015 12:57 am
Forum: Support / Bug reports
Topic: Church Trapdoor, Pendant and Madman bug
Replies: 6
Views: 2738

Re: Church Trapdoor, Pendant and Madman bug

Great wizardly work Mr. G! ;)
by tomtentp
Fri Mar 06, 2015 4:05 pm
Forum: Support / Bug reports
Topic: Church Trapdoor, Pendant and Madman bug
Replies: 6
Views: 2738

Re: Church Trapdoor, Pendant and Madman bug

Can't remember, will be more obeservant this time.
by tomtentp
Thu Mar 05, 2015 11:53 pm
Forum: Support / Bug reports
Topic: Church Trapdoor, Pendant and Madman bug
Replies: 6
Views: 2738

Re: Church Trapdoor, Pendant and Madman bug

Yepp happened to me aswell. Alpha 3.1. He just sit there, continuing his chatter, with an empty healthbar. I figured I was stuck in the storyline so I started a new game. Will inform if my new game works out any better. Or maybe the next alpha will be released soon in which case I will try it in tha...
by tomtentp
Thu Mar 05, 2015 11:43 pm
Forum: Support / Bug reports
Topic: Not cookable text remains after exiting chemistry
Replies: 1
Views: 903

Not cookable text remains after exiting chemistry

Alpha 3.1

How to reproduce
  • 1. Open chemistry.
    2. Hover mouse over an item that cannot be cooked.
    3. The tooltip saying that you cannot cook this item should show up.
    4. If you now press ESC the text will remain floating even thou you exited the chemistry
by tomtentp
Thu Mar 05, 2015 1:19 pm
Forum: General Discussion
Topic: Open world or scripted corridors? What is better?
Replies: 5
Views: 2562

Re: Open world or scripted corridors? What is better?

Looking back at the trailers, they pretty much explain what I like most of this game. Take this trailer for example: https://www.youtube.com/watch?v=qSjnDKBLZbc Mechanics VS. Scripts It's a blend of game mechanics and storytelling at the same time. You do get series of events presented to you but yo...
by tomtentp
Wed Mar 04, 2015 10:35 pm
Forum: Support / Bug reports
Topic: Bug with a wristwatches after death
Replies: 2
Views: 1247

Re: Bug with a wristwatches after death

Yes +1
Just forgot to post it ;)
by tomtentp
Sat Feb 28, 2015 11:07 pm
Forum: Suggestions
Topic: Mirrors
Replies: 14
Views: 7020

Re: Mirrors

I just wanted to express my enthusiasm for the idea to add mirrors. The potential to do very cool stuff is right there. It will of course demand quite some work to get it right but I think the effort is worthwhile.
by tomtentp
Sat Feb 28, 2015 1:32 am
Forum: Support / Bug reports
Topic: Dog finishes bark even after death
Replies: 0
Views: 737

Dog finishes bark even after death

Alpha 3.1

Description
If you kill a dog just after it started barking the barking sound will continue to the end of the bark even after it has died. Instead it should clip the sound when the dog is dead.

This is probably true for the other monsters as well but is most evident with the dog.
by tomtentp
Sat Feb 28, 2015 1:22 am
Forum: Support / Bug reports
Topic: Craft options does not update if picking while in inventory
Replies: 1
Views: 816

Craft options does not update if picking while in inventory

Alpha 3.1

Procedure
1. Open inventory while you DON'T have any rags in it.
2. Pick up 2 rags while the inventory is open.
3. The option to create bandage will NOT become selectable as it should.
4. If you close the inventory and reopen it, it does however.