Demo
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Demo
An ideas for a demo is to not have a lot of features in the finished game
Like Enemys or craftable itemes secrets and characters
I really want to see how it looks and plays if thats possible
Like Enemys or craftable itemes secrets and characters
I really want to see how it looks and plays if thats possible
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- Posts: 3
- Joined: Fri May 17, 2013 9:17 pm
Re: Demo
I apologize if someone has already asked this, but do you have an idea of when the game may be finished? I'm not concerned with a specific month, but rather a year that it may be completed by.Gustaw wrote:Sorry, we won't be able to release a playable demo in the nearest future.
- UndeadGuru
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Re: Demo
Mid 2014!xxlegionxx wrote:I apologize if someone has already asked this, but do you have an idea of when the game may be finished? I'm not concerned with a specific month, but rather a year that it may be completed by.Gustaw wrote:Sorry, we won't be able to release a playable demo in the nearest future.

No great genius has ever existed without some touch of madness.
- UndeadGuru
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Re: Demo
Quote from the devs:droog wrote:Do you plan an open beta test later?
Gustaw wrote:A lot of Darkwood's gameplay is about discovery and exploration, and we don't want to spoil it by doing beta-tests. On the other hand, we like this model which lets the community have more influence over the game. Maybe in the future we will find a way to keep out some of the elements of the game and release early builds, but I wouldn't count on it
No great genius has ever existed without some touch of madness.