Bear in mind I'm just a gamer, I don't know lick about game development or if any of these suggestions are easily implemented, also they are all just my opinions about the progress of this awesome game. Keeping that in mind, let's do this:
- "Reputation" sounds misleading unless it has an actual effect on your relationship with NPC; change to "Currency" or "Dollar Dollar Bills ya'll"
-Torches should be able to light the infestations in the hideout on fire/ used to light spilt gasoline if no matchsticks.
-Add option of climbing through non-barricaded windows via an "Open" option then using Jump to get through and "Close" after. (( I showed the game to a friend of mine last night and he jumped through a window - I am dumb.))
-Savages with long sticks should take a half second/ second longer to swing; they will almost always hit you if you don't have a long weapon/ suck.
-It may be too helpful, but giving players an idea of time of day would add to planning/ strategic routing. Something along the lines of what the first Fable did.*
-Increase Dog A.I. to operate as a pack or at least sniff you out if you have one health bar left just for evil fun in the sense that you are wounded and hungry carnivorous dogs like blood.
- Add option of locking doors for yourself, using 5 Junk and a few nails. A "sort of" barricade, but it's better than having dudes walk all up in your crib.
- Maybe add snow to the weather cycle along with foot/paw tracks left by NPC enemies and yourself as a guideline and to see whether or not dogs or savages are nearby. Better yet, have snow tracks of "spirits" appear as well randomly.
-Busting locks on crates depending on your weapon/ the crate will give crappier loot if you choose to do so.
That's it for now, I love the game so far, it's become less scary the more I play it, but more of a challenge and I gladly accept it.
*In Fable, they had a Day/Night clock of sorts where it was a circle that split in half and on one side there was a sun and the other a moon. For those who haven't played it before and wanted a better picture of what I meant.