Few suggestions concerning gameplay

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Rasalom
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Few suggestions concerning gameplay

Post by Rasalom » Fri Sep 09, 2016 9:15 am

Well, first of - acquiring nails. I mean finding them inside stacks of wood is a bit... Odd.
Instead how about finding them in broken workshops, or toolboxes, or even by recycling barricades (right now you can't, cause it says that the barricade is to sturdy and cannot be dismantled.... Or something like that.)

Also the GUI for wood stacks and such things is not needed. All it takes is a clickable object, that will automatically create fixed amount of wood in inventory, and becomes unclickable/dissappears (or in the event that you can't it pick up displays a message "I cant pick it up", or something.

Also lockpicks could be a little more durable than single use, considering how hard it is to find proper materials for crafting them. Or maybe crafting them should require one wire instead of two...

Regardless it's a great game, and I just can't wait for final version.
Don't kill the edge and become like the rest
Don't lose the faith that made you who you are
Don't kill the edge that manifests inside
This world is mine, it's where my thoughts collide

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ShadyS
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Re: Few suggestions concerning gameplay

Post by ShadyS » Fri Sep 09, 2016 11:57 am

Yeah, nice suggestions. About lockpics, earlier they would require 1 wire but this was changed to make them more valuable.
Also I would like to have an option to equip item from the ground or from inventory into hotbar instantly with 1 click. Same with weapons that you craft.

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Rasalom
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Re: Few suggestions concerning gameplay

Post by Rasalom » Fri Sep 09, 2016 12:30 pm

That would propably take another field in the object, to note the difference between an useable item, and crafting resource, and a sorting function. (resources would then be landing inside inventory by default - goes_to_inventory, and useable items in the hotbar - goes_to_hotbar).
Don't kill the edge and become like the rest
Don't lose the faith that made you who you are
Don't kill the edge that manifests inside
This world is mine, it's where my thoughts collide

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Rednecklawrence
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Re: Few suggestions concerning gameplay

Post by Rednecklawrence » Sat Sep 10, 2016 4:25 am

Ahh yes, the days of 1 wire lockpicks are missed by many...
"It ain't illegal until you get caught" - Rene Soetaert

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Rasalom
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Re: Few suggestions concerning gameplay

Post by Rasalom » Sat Sep 10, 2016 5:04 am

Maybe not so much missed, but I really hate leaving unopened chest, or room, just because I'm out of lockpicks.
Just to think what can be inside....

And it would be nice to make the stove use wooden planks as a fuel. :roll:
Don't kill the edge and become like the rest
Don't lose the faith that made you who you are
Don't kill the edge that manifests inside
This world is mine, it's where my thoughts collide

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