OSX always freezes near doorway in darkwood

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dingo
Posts: 3
Joined: Sat Jul 26, 2014 12:28 pm

OSX always freezes near doorway in darkwood

Post by dingo » Sat Jul 26, 2014 5:50 pm

OSX freezes everytime you reach the doorway - in the darkwood - that you can repair.

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Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Boolean HIDBuildMultiDeviceList(const UInt32 *, const UInt32 *, int): Couldn’t open IOHIDManager.LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework'
OpenGL:
    Version:  OpenGL 2.1 [2.1 NVIDIA-8.26.26 310.40.45f01]
    Renderer: NVIDIA GeForce GT 650M OpenGL Engine
    Vendor:   NVIDIA Corporation
    VRAM:     1024 MB
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
GL: Detected 50331664 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/clipper_library.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/clipper_library.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Ionic.Zip.Reduced.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/JsonFx.Json.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/JsonFx.Json.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Poly2Tri.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Poly2Tri.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/HOTween.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/HOTween.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/SampleClassLibrary.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/SampleClassLibrary.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Extensions.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Extensions.dll into Unity Child Domain
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/TileSystem.Runtime.dll (this message is harmless)
Loading /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/TileSystem.Runtime.dll into Unity Child Domain
- Completed reload, in  0.041 seconds
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1783)

Setting breakpad minidump AppID = 274520
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198057967081 [API loaded no]
EN
 
(Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 742 unused Assets to reduce memory usage. Loaded Objects now: 4204.
Total: 6.515220 ms (FindLiveObjects: 0.187327 ms CreateObjectMapping: 0.092084 ms MarkObjects: 5.762528 ms  DeleteObjects: 0.393694 ms)

Platform assembly: /Users/seph/Library/Application Support/Steam/SteamApps/common/Darkwood/Darkwood.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
UnloadTime: 6.520833 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 5676.
Total: 8.356434 ms (FindLiveObjects: 0.223949 ms CreateObjectMapping: 0.161979 ms MarkObjects: 7.725212 ms  DeleteObjects: 0.174194 ms)

Unloading 41 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2026 unused Assets to reduce memory usage. Loaded Objects now: 331741.
Total: 781.499573 ms (FindLiveObjects: 18.833551 ms CreateObjectMapping: 2.185457 ms MarkObjects: 754.614014 ms  DeleteObjects: 5.264259 ms)

Location on activated
 
(Filename: /Applications/buildAgent/work/aeedb04a1292f85a/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioObject:dog_whimper_01).
 
(Filename:  Line: 438)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioObject:mimic_sleep_01).
 
(Filename:  Line: 438)

Receiving unhandled NULL exception
Obtained 26 stack frames.
#0  0x000002022f0000 in u�ӄ�
#1  0x0000011998b9b7 in  ConstructionMenu:Update () + 0x167 (0x11998b850 0x11998ba14) [0x104788cc0 - Unity Root Domain]
#2  0x00000110fed98f in  (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x5f (0x110fed930 0x110fed9f2) [0x104788cc0 - Unity Root Domain]
#3  0x000001018ff757 in mono_jit_runtime_invoke
#4  0x00000101a222db in mono_runtime_invoke
#5  0x0000010040a66f in ScriptingInvocationNoArgs::Invoke(MonoException**)
#6  0x0000010040a629 in ScriptingInvocationNoArgs::Invoke()
#7  0x000001003f971c in MonoBehaviour::CallUpdateMethod(int)
#8  0x000001002f13ed in void BaseBehaviourManager::CommonUpdate<BehaviourManager>()
#9  0x000001003b0328 in PlayerLoop(bool, bool, IHookEvent*)
#10 0x000001006f5930 in -[PlayerAppDelegate UpdatePlayer]
#11 0x007fff86ad20f4 in __NSFireTimer
#12 0x007fff84d813e4 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__
#13 0x007fff84d80f1f in __CFRunLoopDoTimer
#14 0x007fff84df25aa in __CFRunLoopDoTimers
#15 0x007fff84d3c6a5 in __CFRunLoopRun
#16 0x007fff84d3be75 in CFRunLoopRunSpecific
#17 0x007fff8ff1aa0d in RunCurrentEventLoopInMode
#18 0x007fff8ff1a7b7 in ReceiveNextEventCommon
#19 0x007fff8ff1a5bc in _BlockUntilNextEventMatchingListInModeWithFilter
#20 0x007fff9140024e in _DPSNextEvent
#21 0x007fff913ff89b in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
#22 0x007fff913f399c in -[NSApplication run]
#23 0x007fff913de783 in NSApplicationMain
#24 0x000001006f54f7 in PlayerMain(int, char const**)
#25 0x00000100002034 in start

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