Game Lagging after talking with Wolfman in his camp

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GFX5000i
Posts: 5
Joined: Thu Apr 02, 2015 11:22 pm

Game Lagging after talking with Wolfman in his camp

Post by GFX5000i » Thu Apr 02, 2015 11:36 pm

Alpha version: 4.1 and before
Bug description: After I talked with Wolfman in his camp to sell a few things and leave the shop menu, the game becomes very laggy, it gets better when I leave the area, might have something to do with the campfire.
Have you loaded a game before encountering this bug? : yes (It seem to happen with new and loaded games as well)

Code: Select all

Initialize engine version: 5.0.1f1 (5a2e8fe35a68)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1247]
    Renderer: AMD Radeon HD 6900 Series
    Vendor:   ATI
    VRAM:     2035 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\DOTween.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\DOTween43.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\DOTween46.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\DOTween50.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Extensions.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Extensions.dll into Unity Child Domain
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\TileSystem.Runtime.dll (this message is harmless)
Loading E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\TileSystem.Runtime.dll into Unity Child Domain
- Completed reload, in  0.065 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\System.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\Boo.Lang.dll (this message is harmless)

Unloading 801 unused Assets to reduce memory usage. Loaded Objects now: 4588.
Total: 6.380319 ms (FindLiveObjects: 0.893076 ms CreateObjectMapping: 0.372540 ms MarkObjects: 4.916874 ms  DeleteObjects: 0.196626 ms)

Platform assembly: E:\Jogos Instalados\Steam\steamapps\common\Darkwood\Darkwood_Data\Managed\System.Xml.dll (this message is harmless)
Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 10.580631 ms

Unloading 1300 unused Assets to reduce memory usage. Loaded Objects now: 5485.
Total: 9.677348 ms (FindLiveObjects: 0.214038 ms CreateObjectMapping: 0.230849 ms MarkObjects: 8.643781 ms  DeleteObjects: 0.588079 ms)

Darkwood Alpha 4.1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 12 Unused Serialized files (Serialized files now loaded: 1)

Unloading 903 unused Assets to reduce memory usage. Loaded Objects now: 24553.
Total: 26.985624 ms (FindLiveObjects: 1.328657 ms CreateObjectMapping: 0.735775 ms MarkObjects: 24.439680 ms  DeleteObjects: 0.480610 ms)

Load game ver 4.1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 45 Unused Serialized files (Serialized files now loaded: 1)

Unloading 6970 unused Assets to reduce memory usage. Loaded Objects now: 440748.
Total: 532.396790 ms (FindLiveObjects: 29.810448 ms CreateObjectMapping: 13.693641 ms MarkObjects: 485.871521 ms  DeleteObjects: 3.019949 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Invalid (or 0 returned) gameObjects for NightEvent_basic_window_01. Type character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)

Invalid (or 0 returned) gameObjects for Redneck03. Type: door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

No activity target for character Redneck03
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Invalid (or 0 returned) gameObjects for Redneck03. Type: door
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

No activity target for character Redneck03
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioObject:dog_agressive_1).
 
(Filename:  Line: 489)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioObject:dog_agressive_1).
 
(Filename:  Line: 489)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioObject:dog_agressive_1).
 
(Filename:  Line: 489)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioObject:dog_agressive_3).
 
(Filename:  Line: 489)

Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)

Can not play a disabled audio source
 
(Filename:  Line: 398)


User avatar
Gustaw
Acid Wizard
Posts: 809
Joined: Thu May 02, 2013 5:03 pm

Re: Game Lagging after talking with Wolfman in his camp

Post by Gustaw » Fri Apr 03, 2015 12:17 pm

Does this always happen when visiting Wolfman, or only once?

GFX5000i
Posts: 5
Joined: Thu Apr 02, 2015 11:22 pm

Re: Game Lagging after talking with Wolfman in his camp

Post by GFX5000i » Fri Apr 03, 2015 6:38 pm

I would say 90% of the visits the game gets laggy. BUT. . .

On a new test after today's hotfix I tried something different:
-Loaded the game and went straight to the shop and the game lagged
-talked to him again a few times and just closed the screen and the game randomly came back good or bad
-when I press ESC for the pause menu and come back, the lag also stops
-The pause menu itself didn't seem to trigger the problem
-And after doing that, opening the shop seem to lag less often

Seems that has something to do with the shop itself but I can't find a specific trigger to the lag.
Maybe the pause/unpause of the shop is triggering something or not pausing an sprite on the campfire, making it spawn continuously.

P.S.
Leaving the area still solves the lag.
Some times the character seems to be above the campfire's smoke. Maybe is related, maybe not. Maybe it was my imagination

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