banshee|savages

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codeBlocks
Posts: 6
Joined: Fri Apr 03, 2015 6:07 am
Location: israel

banshee|savages

Post by codeBlocks » Sun Apr 05, 2015 5:24 pm

Start with the savages, it's a small thing but i think i should mention it.

You can just barly see his horns, or what ever that is, he just keep walking against a baricaded door and dosent try to brake it down, he was doing that all night, same with banshee.
2015-04-04_00001.jpg
2015-04-04_00001.jpg (101.85 KiB) Viewed 1152 times
Now for the more interesting one, i had a visit from a banshee one night and i manged to keep it around until dawn, so i wanted to see what will happen if i look at it just befor morning, and this is the result :
2015-04-04_00007.jpg
2015-04-04_00007.jpg (187.36 KiB) Viewed 1152 times
It's kind of hard to see but the effect that a banshee does to you stays even after you wake up, with the sounds and face flashes, luckly a reload fixed that.

Just a few things i wanted you to know guys, sorry i bomb you with so many things, i will try collect more befor exploding all the info into 20 posts.

Keep up the good work, gona go and refill my heart meds now, dam rock savages!
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Gustaw
Acid Wizard
Posts: 809
Joined: Thu May 02, 2013 5:03 pm

Re: banshee|savages

Post by Gustaw » Wed Apr 08, 2015 2:15 pm

Thanks, these should be fixed in 4.2!

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