Nhoise wrote:So if i understand correct you guys are going a bit more towards the so called; rogue like genre?
Kennedee wrote:I like the idea of getting "stroger" using essence from your enemies, but i was thinking, what about having scare about how much may i use?, obviously, if you get more essence that your body can resist, your will be another inhabitant of darkwood, maybe i can find myself later in my next life.
Nhoise wrote:How much is that affecting the plans you had originally about how the game should turn out? I felt the focus was a lot on story and interaction with the world, with a game which relies heavily on rogue like stuff story is much less important.
Nhoise wrote:How much of a rogue like will it be?
Binding of Isaac style - where a run could last anywhere from 20m-1hour+
Spelunky - instant deaths or glorious victory after +/- 1hour of hard work
or something totally different?
Nhoise wrote:the New Game+ stretch goal for the IndieGoGo wasn't reached but are you now thinking about previous runs affecting play throughs you play after that?
Mutations carrying over, certain items which are unlockable stay unlocked, those sort of things.
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