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Thanks Darkwood...

Posted: Mon Jul 20, 2015 1:32 pm
by ShadyS
Today I had some horror dreams...with top-down perspective. First time in my life.
Thanks Darkwood...


Re: Thanks Darkwood...

Posted: Wed Jul 22, 2015 12:03 pm
by Gustaw
Nice, I've never had something like that before!!

Re: Thanks Darkwood...

Posted: Thu Aug 11, 2016 2:50 am
by Silent Night
I had the same thing too not long ago, top down perspective, seemed like the dry meadow, and for some strange reason the Charger from Left 4 Dead 2 was there too, do not ask why i really do not know

Re: Thanks Darkwood...

Posted: Thu Sep 15, 2016 7:06 am
by bigbrianislarge
has anyone heard from an acid wizard? the game hasnt died has it? that would be aweful seeing as how its came such a long way

Re: Thanks Darkwood...

Posted: Sat Sep 17, 2016 5:02 am
by Rednecklawrence
bigbrianislarge wrote:has anyone heard from an acid wizard? the game hasnt died has it? that would be aweful seeing as how its came such a long way
Why hello, meat. Yes the wizards are still casting their magic upon darkwood, and such delicate work takes time and important considerations. The updates can be slow, trust me i know, but are very much worth the wait... and welcome to the Darkwood...

Re: Thanks Darkwood...

Posted: Fri Jan 20, 2017 6:28 am
by 3df
Hello! Finished 2-nd episode yesterday! Played pirate version with russian language, and later bought it in steam. I want to say - you have made a great game, something incredible!
Hope i will see the continue and official russian language!
Thanks to developers, and success in everything!

Re: Thanks Darkwood...

Posted: Mon Jan 23, 2017 11:44 pm
by LackadasicalBeast
Hello world! And probably helping in the heinous act of necro'ing a thread too, but eh, enjoyed the game, a lot. XD

Gameplay itself may not be too dissimilar from other survival games I've played overall; go out, forage for supplies, perhaps do a 'quest' or explore, return home and maintain the perimeter. Darkwood is, however, unique, as far as games I've played, go, visually, thematically and some of the mechanics, and how dynamic it can be. A few others, say modded Minecraft and 7 Days to Die, did make me scared, not with cheap jump-scares and 'boo' moments in general (most of the time), but they made me apprehensive because you can hear enemies without seeing them, and you don't know where things are, and with the latter game, the inevitable 7th day horde is a ticking event you have to prepare for.

In Darkwood, character's line of sight is quite narrow, and exploring heavier forested areas or inside most buildings means you can't see much, especially at night, and the sound and location designs along with items that have both practical uses and physics attached to them makes it genuinely compelling. And spooky scary - a weaker enemy loping around indoors moves things around and generates echoing, distorted noises, and at night-time the lack of knowing, combined with brutal combat means you don't know what might be out there or where, makes each night an event to prepare for and dread slightly.

A spookyscary game that doesn't rely on canned 'boo' moments, closest may be the Banshee-screams, given the noise/screen effect, but otherwise relies on atmosphere (literally thick in some areas, yay) and feeling fragile/paranoid.

So yes, thanks. XD Honestly looking forward to more of the game!