Search found 62 matches
- Mon Sep 15, 2014 10:36 pm
- Forum: Suggestions
- Topic: More claustrophobic locations
- Replies: 5
- Views: 7649
- Fri Sep 05, 2014 9:51 pm
- Forum: Suggestions
- Topic: Ideas for interesting monsters
- Replies: 69
- Views: 74369
Re: Ideas for interesting monsters
Yes, balance is key. I think the idea the community has (which may or may not also be the same vision that AWS shares) is to have a multitude of random events and situations, with them all being cycled through to prevent predictability. The Stranger At The Door scenario would only happen rarely, ma...
- Mon Sep 01, 2014 9:42 pm
- Forum: General Discussion
- Topic: Chompers Clustered at Church base enterance
- Replies: 3
- Views: 5115
Re: Chompers Clustered at Church base enterance
That happened to me once before and I think the problem was solved by a few molotov.
- Mon Sep 01, 2014 6:52 pm
- Forum: Suggestions
- Topic: New monster
- Replies: 1
- Views: 3329
Re: New monster
I think that this should go into the hallucinations thread that has been ongoing. Plus, it would be nice if you could have posted this in the monsters thread.
- Mon Sep 01, 2014 6:50 pm
- Forum: Suggestions
- Topic: Ideas for interesting monsters
- Replies: 69
- Views: 74369
Re: Ideas for interesting monsters
Maybe some mirrors like this can act as a portal for shadows? I think without making a drastic new mechanic, this is the only real use you could get out of mirrors. Which is interesting in it's own right since it is another way from certain monster to get into your base without having to fight ther...
- Mon Sep 01, 2014 6:46 pm
- Forum: Suggestions
- Topic: Reloading Table
- Replies: 4
- Views: 5775
Re: Reloading Table
That's a tough call. The stove is the only way to level up and the only way to save between days. I mean for someone who knows how to play the game, they could find all that in their first day. But for new players, I can see it being a challenge for em. And making it challenging to save wouldn't ex...
- Mon Sep 01, 2014 3:12 am
- Forum: General Discussion
- Topic: Secret in a chicken lady house?
- Replies: 11
- Views: 14223
Re: Secret in a chicken lady house?
One big happy family once again.
Now get back to mining golden ideas for this gem of a game !!!!!
*Whip Cracks*
Now get back to mining golden ideas for this gem of a game !!!!!
*Whip Cracks*
- Mon Sep 01, 2014 3:09 am
- Forum: Suggestions
- Topic: Reloading Table
- Replies: 4
- Views: 5775
Re: Reloading Table
I would prefer this to the current setup of just finding ammo everywhere. -- 1 Junk + 1 Gunpowder = Bullet -- 4 Junk + Wire + Rag + Alcohol = Cleaned and Working Reloading bench -- Wolf Carries Recipes for the different kinds of bullets. -- As for where to get the gunpowder from. I don't really have...
- Mon Sep 01, 2014 2:49 am
- Forum: Suggestions
- Topic: Discovered location is vague
- Replies: 5
- Views: 6305
Re: Discovered location is vague
I think it would be best to have soundtracks based on location. Kinda of like how the wolf's camp is. You get music when you get closer and it gets louder and louder until you are there. I think some areas are like that, but what about the smaller areas like broken trees and shrines? The only one t...
- Mon Sep 01, 2014 2:44 am
- Forum: Suggestions
- Topic: Compass
- Replies: 10
- Views: 11867
Re: Compass
I posted something similar, didn't get any attention. I said be able to plot yourself on the map as some sort of skill, and it would be similar to crafting. This way you couldn't use it while fighting. However, like I said, it got no attention so apparently most people prefer not knowing. cant blam...