Co-op Suggestion

Got any cool ideas for Darkwood? Share them here!
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Joined: Fri Jun 02, 2017 1:31 am
Location: Rio Grande do Sul, Brasil

Co-op Suggestion

Post by zuruzora » Fri Jun 02, 2017 1:47 am

Hello, first time writing here! First of all, I must say that Darkwood was quite a good surprise: the game is fantastic and it fills every survival horror gamer expectations! It got even better since I acquired it, too.
My suggestion, as it was said in the topic subject, is the co-op implementation (that I suppose that was a frequent suggestion). 2 players should do fine. As I read earlier in another discussion, it could (and should) be a totally new form of play and story, as the single player plot is complete as it gets.
I hope you take my suggestion as a potential future implementation :D
Thank you

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Joined: Sun Aug 27, 2017 1:21 am

Re: Co-op Suggestion

Post by saalle » Sun Aug 27, 2017 1:25 am

I would like some co-op features too.Would really like if i could play this game with my friend so 2 players would be really fine.I would even pay for that feature if it needs.

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Joined: Mon Dec 11, 2017 12:45 am

Re: Co-op Suggestion

Post by Fellow » Mon Dec 11, 2017 1:01 am

I know the devs probably do not want hear it but I still hope for a coop mode.

Instant buy for a second time!

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Joined: Mon Jan 23, 2017 11:17 pm

Re: Co-op Suggestion

Post by LackadasicalBeast » Sat Dec 16, 2017 11:58 pm

That reminds me of other horror games, starting as 'vulnerability fantasies' like Resident Evil 7 (from the first campaign, shifting to 'Not a Hero') or The Evil Within *main campaign, shifting to 'The Executioner') then something of a 'power fantasy' with dlc or new characters - shifting the game from utter, lonely isolation to something more like 'lets do this' and openly confronting the horrors of the Darkwood zone.

I severely doubt such a thing would be added, but the perspective shift could potentially be compelling - rather than running and hiding, a new mode could be much more direct, perhaps set in the aftermath, with far more riskier encounters given more player(s)/allies, though the latter would require quite the AI design to pull off.

Just theorising, ultimately we have our opinions, no pressure desired given just how enjoyable the game is as a single-player.

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