Alpha 1.3

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Acid Wizard
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Alpha 1.3

Post by Gustaw » Tue Aug 05, 2014 6:25 pm

Just realized I haven't been posting the alpha updates on the forums... oh well :P

It's been 10 days now after the launch, and here we are with the third minor update with a ton of fixes, and some balance changes to help players struggling with the first days in the game. Please note that this does NOT mean we are "dumbing" down Darkwood. It will remain very challenging, but as of now the difficulty curve is way too steep and needs a lot of work, which will also be addressed in future updates.

- You can now dismantle barricades which you have created, reclaiming some of the materials used.
- Weapons are more durable now.
- The plank with nails has a new default attack.
- Time passes a little slower.
- Days are longer.
- It's brighter during the day.
- The player moves a little faster, and has a lower movement speed penalty when aiming weapons. Also, no speed penalty when out of stamina.
- Enemies have less stamina, and are a bit less aggressive.
- There is a new visitor during the night.
- You can't brute force padlocks anymore (at least it's much harder).
- Throwing a item (like the molotov cocktail) for a second time requires you to press the RMB again, to help prevent unintentionally dropping it.
- More space for items in your hideout.
- You have some starting reputation with the traders.
- Red and gray potions can be crafted from the start (you don't have to buy the recipes). Their effect is visible instantly.

- NPC in the church sometimes gave the wrong code.
- Wolf reputation sometimes didn't sync.
- Some optimizations for stuttering in the forest.
- Fixed receiving reputation from selling a item when a trader's inventory is full without actually losing the item (and vice versa).
- Recipes are no longer duplicated.
- Fixed player freezing on some occasions.
- You can no longer learn the same recipe twice.
- Fixed infinite item turn in for NPCs exploit.
- Rain was too loud.
- If a well was repaired in the middle of the night, it didn't have any water.
- Fixed huge FPS hit while in the pigsheds.
- Fixed ambient light not saving in some locations.
- You no longer lose your inventory at the end of chapter 1.
- Fixed black screen on end of chapter 1.
- Fixed notes in the journal sometimes leaving a page if you've found too much.
- Fixed beartrap duplicating exploit.
- Fixed incorrectly loaded doors and barricades.
- Fixed not being able to drop a dragged item by pressing LMB if accessed the journal or map.
- Dying outside of the normal world no longer freezes the time.
- Fixed some issues with the cursor.
- Fixed issue when sometimes you could not craft stuff even though you had the required ingredients.
- Item quality no longer changes when loading game.
- Chicken heads and the violin no longer serve as repair kits.

Let me know how you're finding the changes!

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Re: Alpha 1.3

Post by BlessPL » Tue Aug 05, 2014 7:28 pm

Wow amazing job you did there guys, thanks a lot!

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Re: Alpha 1.3

Post by sethat » Tue Aug 05, 2014 11:08 pm

Thanks a lot guys your doing amazing!!! I am loving everything about this game. I am scared to meet the new visitor...

Edit: PS the update rocks wasnt expecting to find half of one of my rooms with growth ;-)
Memories and possibilities are even more hideous than realities

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Re: Alpha 1.3

Post by ShadyS » Wed Aug 06, 2014 8:51 pm

Very good update. Interesting stuff added and all bug fixes you listed really works. Keep it up!
P.S. After I was updated to Alpha 1.3, some hours later Darkwood was updated again. Secret Mystery Updating practising here? :)

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Location: Old Woods

Re: Alpha 1.3

Post by Need » Wed Aug 06, 2014 9:41 pm


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Re: Alpha 1.3

Post by UndeadGuru » Fri Aug 08, 2014 4:08 pm

Can't wait to check it out when I'm back from vacation :oops:
No great genius has ever existed without some touch of madness.

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